BOOL / bool
issues
In windef.h you can find the
following type:
typedef int
BOOL;
This is used here and there instead
of the standard bool
type. As far as I know, this was for performance reasons. The following
function, for example, suffers from a performance
warning in VC++:
bool TestFlagBool(int n, int flags)
{
// warning
C4800: 'int' : forcing value
to bool 'true' or 'false' (performance warning)
return
flags & (1<<n);
}
It compiles to the following
code:
004010B0
mov
ecx,dword ptr
[esp+4]
004010B4
mov
eax,1
004010B9
shl
eax,cl
004010BB
test dword
ptr [esp+8],eax
004010BF
setne al
004010C2
ret
A common way to remove the
warning is to explicitly cast the result to a boolean value:
bool TestFlagBool(int n, int flags)
{
return
(flags & (1<<n))!=0;
}
This does not make the code
faster, it only tells the compiler we know about the cast, and we know about
its price. This compiles to the following code:
004010B0
mov
ecx,dword
ptr [esp+4]
004010B4
mov
eax,1
004010B9
shl
eax,cl
004010BB
and eax,dword
ptr [esp+8]
004010BF
neg
eax
004010C1
sbb
eax,eax
004010C3
neg
eax
004010C5
ret
Now, using a BOOL (i.e. an int in disguise) gets rid of the
cast entirely. No cast, no warning:
BOOL
TestFlagInt(int
n, int flags)
{
return
flags & (1<<n);
}
This new function gives
birth to the following code:
004010D0
mov
ecx,dword ptr
[esp+4]
004010D4
mov
eax,1
004010D9
shl
eax,cl
004010DB
and eax,dword
ptr [esp+8]
004010DF
ret
The good thing is that it is
now faster than the two previous versions. The bad thing is that it can produce
unexpected bugs, if you don’t pay attention. The original code indeed, only
returned true or false, i.e. exactly 1 or
0. The new code however, returns zero or non-zero, but you do not have any
guarantee that the non-zero value is 1. As a result, the following functions do
not return the same results:
int Flags = 2;
if(TestFlagBool(1, Flags)==true)
{
// Goes there
}
if(TestFlagInt(1, Flags)==true)
{
// Doesn’t go there
}
This is quite normal if you
think about it: TestFlagInt
returns 2, which is not equal to “true”, i.e. 1. Hence the
failure. Note that using TRUE
(capital version, the Windows counterpart to true,
also defined in windef.h) does not help, it still
fails the same way. The only safe way to make sure the code is solid against
that kind of issues is to use implicit tests:
int Flags = 2;
if(TestFlagBool(1, Flags))
{
// Goes there
}
if(TestFlagInt(1, Flags))
{
// Goes there
}
I usually recommend implicit
tests exactly for this reason: if some careless developer on the team changes
the TestFlagBool
function into a TestFlagInt
function for optimization purpose, implicit tests make sure he does not break
anything. If the code base is large enough, using explicit tests everywhere could
prevent him from performing the
optimization, because changing all the existing calling code would be too
costly. Of course, whether the optimization is worth it or not is a
case-by-case decision. But just in case it is, it is better to leave the option
open.
Pierre Terdiman – June, 28, 2006