Realtime-Rendering
http://www.realtimerendering.com/
http://www.acm.org/pubs/tog/resources/RTR/
Research Index
http://hissa.nist.gov/dads/terms.html
Graphics Gems
http://www.acm.org/pubs/tog/GraphicsGems/
jgt - Journal of Graphics Tools
http://www.acm.org/jgt/alpha.html
GameDev
Mr Gamemaker
http://pub21.ezboard.com/fmrgamemakerfrm0
MAGIC – Courtesy of Dave Eberly
http://www.magic-software.com/
Gamasutra
3D-engines list
http://cg.cs.tu-berlin.de/~ki/engines.html
Unofficial
GD-Algorithms archives
http://discuss.microsoft.com/archives/DIRECTXDEV.html
Stanford
University
http://www-graphics.stanford.edu/
University of
Toronto – Dynamic Graphics
Project
http://www.dgp.toronto.edu/gi/
(Graphics Interface)
GRAIL – Graphics and Imaging Laboratory
http://grail.cs.washington.edu/
http://www.inria.fr/index.en.html
LIGUM
http://www.iro.umontreal.ca/labs/infographie/
Game Developer
Magazine
Wotsit – The Programmer’s File Format Collection
http://www.wotsit.org/default.asp
http://www.microsoft.com/directx/
http://oss.sgi.com/projects/ogl-sample/registry/
http://developer.intel.com/sites/developer/index.htm
Graphics
Interface
http://www.graphicsinterface.org/
GDC 2001
Proceedings
http://www.gdconf.com/archives/proceedings/2001/homepage.htm
http://cgm.cs.mcgill.ca/~orm/rotcal.html
http://moscow.cityu.edu.hk/~ma4527/links.htm
http://www.mat.uc.pt/~eqvm/OPP/shortestpath.html
http://breplibrary.sourceforge.net/
http://www.geom.umn.edu/software/qhull/
http://www.cse.unsw.edu.au/~lambert/java/3d/hull.html
http://www.cs.mcgill.ca/~plang/copgeo/copgeo.html
http://www-users.informatik.rwth-aachen.de/~roberts/software.html
http://www.geom.umn.edu/software/cglist/
http://compgeom.cs.uiuc.edu/~jeffe/compgeom/code.html
http://www.ifor.math.ethz.ch/~fukuda/polyfaq/polyfaq.html
http://www.inf.ethz.ch/personal/gaertner/miniball.html
http://www.cs.man.ac.uk/~amurta/software/index.html
http://www.cc.gatech.edu/gvu/geometry/
Triangulation
code
http://www.cs.unc.edu/~dm/CODE/GEM/chapter.html
-People-------------------------------------------------------------------------------------------------------
Nina Amenta
http://www.geom.umn.edu/~nina/
http://www.cs.utexas.edu/users/amenta/
Collision detection
http://www.realtimerendering.com/int/
http://www.stanford.edu/~jgao/jgao-aaltman-cs448b-contrib.html
http://www.gamasutra.com/features/20000330/bobic_01.htm
http://www.peroxide.dk/tutorials/tut10/pxdtut10.html
http://www.flipcode.com/tutorials/tut_coll-ellipsoids.shtml
http://www.flipcode.com/tutorials/tut_collision.shtml
http://graphics.stanford.edu/~lizhang/collision/index.html
http://www.cs.brown.edu/stc/education/course95-96/TC-Collision-Detection/
http://www.cs.brown.edu/courses/gs007/lect/sim/web/murat.html
http://www-white.media.mit.edu/~irfan/research/msthesis.html
http://www.computer.org/tvcg/tg1998/v0230abs.htm
http://silcon.com/~brink/papers/collisions.html
http://www.gamedev.net/reference/programming/features/boundingsphere/
http://www.dev-gallery.com/programming/opengl/colision/collision.html
http://www.bell-labs.com/user/taosong/presentation/vis97/
http://robotics.stanford.edu/~dyhsu/projects/collision/
UNC Collide
Research Group
http://www.cs.unc.edu/~geom/collide/
http://www.igd.fhg.de/~zach/coldet/
http://www.cim.pe.u-tokyo.ac.jp/~kawachi/thesis/ncmd.html
http://www.gamedev.net/reference/articles/article736.asp
http://www.cs.unc.edu/~larsen/290/project.html
http://www.cs.unc.edu/~naiks/comp258/project/index.html
An optimized
collision detection algorithm
http://www.ce.chalmers.se/staff/biff/exjobb/
Time critical
collision
http://isg.cs.tcd.ie/Timecrit.html
Libs &
code
Quick CD
http://www.ams.sunysb.edu/~jklosow/quickcd/QuickCD.html
http://www.ams.sunysb.edu/~jklosow/quickcd/QCD_resources.html
Stephen Cameron’s
GJK
http://users.comlab.ox.ac.uk/stephen.cameron/distances.html
Realism & ACE
http://www.eimc.brad.ac.uk/research/coldet.html
I-COLLIDE
http://www.cs.unc.edu/~geom/I_COLLIDE/index.html
http://www.cs.berkeley.edu/~mirtich/collDet.html
V-Clip
http://www.merl.com/projects/vclip/
Q-COLLIDE
http://www.cs.hku.hk/~tlchung/collision_library.html
RAPID
http://www.cs.unc.edu/~geom/OBB/OBBT.html
V-COLLIDE
http://www.cs.unc.edu/~geom/V_COLLIDE/index.html
http://www.cs.unc.edu/~geom/MMC/index.html
http://www.cs.unc.edu/~geom/H_COLLIDE/index.html
SOLID
http://www.win.tue.nl/cs/tt/gino/solid/
PQP
http://www.cs.unc.edu/~geom/SSV/index.html
SWIFT &
SWIFT++
http://www.cs.unc.edu/~geom/SWIFT/
http://www.cs.unc.edu/~geom/SWIFT++/
http://www.cs.unc.edu/~geom/PIVOT/index.html
http://photoneffect.com/coldet/
http://www.aptronics.com/u_collide_main.htm
http://www.vanecek.com/george/Purdue/proxima/
-People-------------------------------------------------------------------------------------------------------
Stephen Cameron
http://users.comlab.ox.ac.uk/stephen.cameron/
Gabriel Zachmann
Kelvin Chung
http://www.csis.hku.hk/~tlchung/
Ming C. Lin
Brian Mirtich
http://www.merl.com/people/mirtich/
Dinesh Manocha
Jim Klosowski
http://www.ams.sunysb.edu/~jklosow/
Philip Hubbard
http://siesta.cs.wustl.edu/~pmh/
Martin Held
http://www.cosy.sbg.ac.at/~held/held.html
Taosong He
http://www.bell-labs.com/user/taosong/
Stephen Ehmann
http://www.cs.unc.edu/~ehmann/
http://www.cs.unc.edu/~ehmann/Courses/290-72-pb/projfinal.html
Gino van den Bergen
http://www.win.tue.nl/cs/tt/gino/
Katsuaki Kawachi
http://www.cim.pe.u-tokyo.ac.jp/~kawachi/ (English page)
http://www.cim.pe.u-tokyo.ac.jp/~kawachi/index-j.html (Japanese page)
Li Zhang
http://graphics.stanford.edu/~lizhang/
Eric Larsen
http://www.cs.unc.edu/~larsen/
Thomas Larsson
http://www.idt.mdh.se/personal/tla/
Carol O'Sullivan
http://isg.cs.tcd.ie/cosulliv/
Physics & rigid body simulation
UNC Research Group on Geometry, Physically-based Simulation & Applications
gPhysics
http://www.win.tue.nl/cs/tt/bartb/dynamo/
http://www.win.tue.nl/~bartb/dynamo/
ODE
http://www.q12.org/ode/ode.html
http://www.hypermatter.demon.co.uk/html/HyperMatter/hypermatter.htm
http://www.cg.tuwien.ac.at/~francois/Public/PAVR/pavrDynamics.html
http://atoms.org.uk/links/index.html
http://www.efg2.com/Lab/Library/SimulationAndModeling.htm
http://www.cs.virginia.edu/~dbrogan/CS551.851.animation.sp.2000/
http://www.cs.cmu.edu/~jovan/papers/sigg00-rbedit.htm
http://www.cs.cmu.edu/~baraff/sigcourse/index.html
http://www.d6.com/users/checker/dynamics.htm
PhysiAnime – based on Kaneko’s AnimeBody
http://www.ex-tools.co.jp/products/physiA/index.html
http://www.cim.pe.u-tokyo.ac.jp/~kawachi/thesis/pbm.html
http://www.merl.com/people/mirtich/papers/thesis/thesis.html
http://3d.recoil.org/nojavascript/
http://cgi3.tky.3web.ne.jp/%7Etkano/rigidbody.shtml
http://www.ee.uwa.edu.au/~braunl/aero/
http://www.aero-simulation.de/
http://www.merl.com/projects/rigidBodySim/
http://www.merl.com/projects/rigidBodySim/multibodyDyn/
http://www.psky.com/prog/rigid_body.htm
http://www.martinb.com/physics/physics.htm
http://hms.upenn.edu/software/ik/ik.html
http://www.cs.unc.edu/~hirota/290/papers.html
http://www.gamasutra.com/features/20000913/lander_01.htm
http://www.gamasutra.com/features/20000920/lander_01.htm
http://www.gamasutra.com/features/20010324/melax_01.htm
http://www.gamasutra.com/features/20000516/lander_01.htm
http://www.gamasutra.com/features/20000510/lander_01.htm
http://www.gamasutra.com/features/20000215/lander_01.htm
http://www.gamasutra.com/features/20000210/lander_01.htm
http://www.gamasutra.com/features/20000208/lander_01.htm
http://www.gamasutra.com/features/20000203/lander_01.htm
http://www-hotz.cs.uni-sb.de/silvia/index_eng.html
http://www-hotz.cs.uni-sb.de/silvia/silvia.html
http://robios8.me.wisc.edu/tr.list.html
Oxford Dynamics
& FastCar
http://www.oxforddynamics.co.uk
Nexus 3D
Vivid image
(Actor demo)
Solid Dynamics
http://www.solid-dynamics.com/english/index.html
-People-------------------------------------------------------------------------------------------------------
Craig Reynolds
http://www.red3d.com/cwr/boids/
David Baraff
http://www.cs.cmu.edu/~baraff/home.html
http://www.cs.cmu.edu/afs/cs/user/baraff/www/papers/
François Faure
http://www.cg.tuwien.ac.at/~francois/Public/Work/
Karl Sims
Chris Hecker
http://www.d6.com/users/checker/index.htm
Kenny Hoff
http://www.cs.unc.edu/~hoff/projects/
Dave Eberle
http://www.math.tamu.edu/~eberle/pandc.html
http://www.win.tue.nl/cs/tt/bartb/
Mark Harris
http://www.cs.unc.edu/~harrism/
http://www.cs.unc.edu/~harrism/physbased/werbd.html
Tsuyozou
http://village.infoweb.ne.jp/~tsuyozou/
http://village.infoweb.ne.jp/~tsuyozou/dynamics/
Deus
http://www.cim.pe.u-tokyo.ac.jp/~kamiya/
http://www.cim.pe.u-tokyo.ac.jp/~kamiya/Work/Work.html
Adam Moravanszky
http://n.ethz.ch/student/adammo/
Nick Foster
http://www.cis.upenn.edu/~fostern/
Ron Fedkiw
http://graphics.stanford.edu/~fedkiw/
http://www.ioi.dk/Homepages/tj/
Stephen Chenney
http://www.cs.wisc.edu/~schenney/
Russel Smith
http://www.q12.org/aboutme.html
Roy Featherstone
Virtual humans, cloths, skeletal animation
http://research.microsoft.com/graphics/hfap/
http://ecetemp.uwaterloo.ca/~h-anim/
http://mrl.nyu.edu/~perlin/bots/
http://www.cs.ucl.ac.uk/staff/T.Vassilev/3Dcentre/index.htm
http://www.cs.ucl.ac.uk/staff/b.spanlang/cloth3D/
http://homepage1.nifty.com/kaneko/anibody.htm
http://www.codercorner.com/abody262.zip
(a local zip copy if you don’t have lzh)
http://www.monmouth.com/~wstreett/FaceIT/
http://www.motion-factory.com/home.html
http://www.reflectionfabrix.com/
http://www.chaosgroup.com/SimCloth.html
http://ra.sakura.ne.jp/~taos/cloth/
http://www.soi.city.ac.uk/~paulh/cloth.html
http://www.cs.mcgill.ca/%7Ephooee/cloth.html
http://www.atom.co.jp/anima/index-j.html
http://www.dynagraphicsinc.com/
http://sudac.stanford.edu/facade/
CAL3D
Credo Interactive
http://www.credo-interactive.com/
Simulation
textile
http://www-rocq.inria.fr/mirages/domaines.html
Virtual Clothing
Center
http://www.cs.ucl.ac.uk/research/vr/Projects/3DCentre/
http://www.cs.ucl.ac.uk/research/vr/Projects/3DCentre/cloth_simulation_links.htm
-People-------------------------------------------------------------------------------------------------------
Amaury Aubel (a very old friend of mine)
http://ligwww.epfl.ch/aubel.html
http://perso.wanadoo.fr/aubel/
Marcelo Kallmann
http://ligwww.epfl.ch/kallmann.html
Paolo Baerlocher
http://ligwww.epfl.ch/baerloch.html
Ken Perlin
Bernhard Spanlang
http://www.cs.ucl.ac.uk/staff/b.spanlang/
Kaneko
http://homepage1.nifty.com/kaneko/index.htm
Armin Bruderlin
http://www.mic.atr.co.jp/~armin/
http://www.cs.washington.edu/homes/grossman/projects/557project/
http://www-syntim.inria.fr/syntim/recherche/provot/index-eng.html
http://www.multires.caltech.edu/~mathieu/
James Kuffner
http://robotics.stanford.edu/~kuffner/research.html
SIGGRAPH 1999
Course Notes – Subdivision
for Modeling and Animation
http://www.mrl.nyu.edu/~dzorin/sig99/
http://grail.cs.washington.edu/projects/subdivision/
http://www.multires.caltech.edu/
-People-------------------------------------------------------------------------------------------------------
http://www.mrl.nyu.edu/~dzorin/
Tom Forsyth
http://www.muckyfoot.com/downloads/tom.html
http://graphics.cs.uiuc.edu/~garland/software/qslim.html
http://graphics.stanford.edu/software/qsplat/
http://www.cs.unc.edu/~geom/envelope.html
http://www.cg.tuwien.ac.at/research/vr/lodestar/
http://www.cs.ualberta.ca/~melax/polychop/
http://www.disi.unige.it/person/MagilloP/MT/index.html
http://vcg.iei.pi.cnr.it/enhadecimation.html
DynaMechs
http://dynamechs.sourceforge.net/
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/dynamechs/
-People-------------------------------------------------------------------------------------------------------
http://www.cs.ualberta.ca/~melax/
http://research.microsoft.com/~hoppe/
http://www.cc.gatech.edu/~lindstro/
Data compression
Archive
Comparison Test
http://www.rasip.fer.hr/research/compress/index.html
http://dogma.net/DataCompression/
http://dogma.net/DataCompression/SourceCode.shtml
http://www.internz.com/compression-pointers.html
http://wildsau.idv.uni-linz.ac.at/mfx/projects.html
http://dogma.net/markn/tdcb/tdcb.htm
http://www.cbloom.com/src/ppmz.html
http://wavelets.math.nus.edu.sg/~thamjy/Proj.html
http://www.cs.pdx.edu/~idr/index.html
http://www.ross.net/compression/
http://www.math.gatech.edu/~andrzej/3Dcompression.html
-People-------------------------------------------------------------------------------------------------------
Charles Bloom
Markus F.X.J. Oberhumer
http://wildsau.idv.uni-linz.ac.at/mfx/
Jean-Loup Gailly
http://www.teaser.fr/~jlgailly/
Mark Nelson
Alistair Moffat
http://www.cs.mu.oz.au/~alistair/
Julian Seward
http://www.cs.man.ac.uk/arch/people/j-seward/index.html
http://www.cc.gatech.edu/gvu/people/official/jarek.rossignac/
http://www.math.gatech.edu/~andrzej/
Textures & Image-based rendering
http://www.cs.unc.edu/~ibr/ibroverview.html
http://www.ramartworks.com/ibr/index.html
http://www.ozemail.com.au/~dekker/NEUQUANT.HTML
PNGquant
http://www.libpng.org/pub/png/apps/pngquant.html
DXTC compressor
test
http://www.nucleus.com/~dorie/dxtctest/
Relief Texture
Mapping
http://www.cs.sunysb.edu/~oliveira/RTM/RTM.html
-People-------------------------------------------------------------------------------------------------------
http://www.ozemail.com.au/~dekker/
http://www.acm.org/tog/resources/RTNews/html/index.html
Algorithmic Arts
(EVA renderer)
http://www.algorithmic.com/index_e.html
http://www9.informatik.uni-erlangen.de/eng/research/rendering/envmap/
Fast, Dynamic, View-Independent Reflection Mapping Without Special Hardware
http://www.r3.nu/%7Ecass/refl_tutorial/
Helios32
Rover
http://www.scs.leeds.ac.uk/cuddles/rover/
Non-Photorealistic, Painterly and 'Toon Rendering
Realtime Hatching
http://www.cs.princeton.edu/gfx/proj/hatching/
Software
Rendering
-People-------------------------------------------------------------------------------------------------------
François X. Sillion
http://w3imagis.imag.fr/Membres/Francois.Sillion/
Objectecture (Cass Everitt)
Simon Gibson
http://www.cs.man.ac.uk/~gibsons/
Nygus homepage
http://home.elka.pw.edu.pl/~mgalach/
Particle System
API
http://www.cs.unc.edu/~davemc/Particle/
Flow
http://www.dnai.com/~mba/software/flow/
Art of Optimizing
Optimization:
your worst enemy
http://www.pgh.net/~newcomer/optimization.htm
Terrains & fractals
Vterrain – pretty much everything you need
http://mrl.nyu.edu/~danielk/planet/
DDG - Digital Dawn Graphics Toolkit
http://mrl.nyu.edu/~perlin/demox/Planet.html
http://www.daylongraphics.com/products/leveller/index.htm
http://www.dgp.toronto.edu/people/JamesStewart/terrainSummary/
http://www.longbowdigitalarts.com/seumas/progbintri.html
http://www.threedgraphics.com/texsynth/
http://members.aon.at/melchart/TerrainCollision/index.html
http://aig.cs.man.ac.uk/projects/citygen/
http://www.cognigraph.com/ROAM_homepage/
Blueberry 3D
http://www.blueberry3d.com/index.shtml
Pocket Moon
http://www.pocketmoon.com/main.htm
-People-------------------------------------------------------------------------------------------------------
John Beale
Ken Perlin
Richard Voss
Tatcher Ulrich
Mark Duchaineau
http://muldoon.cipic.ucdavis.edu/%7Educhaine/
http://www.xs4all.nl/~ljlapre/
http://surrender3d.com/umbra/download.html
http://pfportals.cs.virginia.edu/
-People-------------------------------------------------------------------------------------------------------
Fredo Durand
http://graphics.lcs.mit.edu/~fredo/
Hansong Zhang
http://www.cs.unc.edu/~zhangh/
Ulf Assarsson
http://www.ce.chalmers.se/staff/uffe/
Seth Teller
http://graphics.lcs.mit.edu/~seth/
Texture Synthesis
-People-------------------------------------------------------------------------------------------------------
Li Yi Wei
http://graphics.stanford.edu/~liyiwei/
http://graphics.stanford.edu/~liyiwei/project/texture/efros/
Thomas F. El-Maraghi
http://www.cs.toronto.edu/~tem/
David Heeger
http://white.stanford.edu/~heeger/
Jeremy S. de Bonet
AI
AI-Depot
Smart Unit
Navigation
http://hjem.sol.no/johncl/shorpath.htm
Guru of the week
http://www.gotw.ca/gotw/index.htm
http://www.extremeprogramming.org/
Joel On Software
C++ portability
guide
http://www.mozilla.org/hacking/portable-cpp.html
-People-------------------------------------------------------------------------------------------------------
http://cseng.aw.com/book/0,,0201924889,00.html
http://cseng.aw.com/book/0,,020163371X,00.html
http://graphics.stanford.edu/~hanrahan/
http://graphics.stanford.edu/~levoy/
http://www.cs.unc.edu/~cohenj/
Steve Baker
http://web2.airmail.net/sjbaker1/
http://aggrav8d.cfxweb.net/index.shtml
http://www.bde.com.au/danevans/
http://www.cg.tuwien.ac.at/~dieter/
http://www-vis.imag.fr/chaudy/
http://www-vis.imag.fr/Elisei/
http://www.research.microsoft.com/~blinn/
http://www.dgp.toronto.edu/people/stam/
http://www.research.microsoft.com/~cohen/
http://www.cs.cmu.edu/afs/cs/user/ph/www/heckbert.html
Eric Haines
http://www.acm.org/tog/editors/erich/
Tomas Möller
http://www.ce.chalmers.se/staff/tomasm/
Paul Bourke
http://astronomy.swin.edu.au/pbourke/
Hugo Elias
http://freespace.virgin.net/hugo.elias/
JCAB
JARE
http://www.terra.es/personal3/jare70/
Stefan Nilsson
http://www.nada.kth.se/~snilsson
http://www-stat.stanford.edu/~susan/
Erwin Driessens
http://www.gvu.gatech.edu/people/faculty/greg.turk/
http://graphics.stanford.edu/~mmp/
http://www.cc.gatech.edu/gvu/people/student/James.F.OBrien.html/
http://www.cs.virginia.edu/~luebke/
http://compgeom.cs.uiuc.edu/~jeffe/
http://c64.org/~carl/christer.html
http://www-human.eie.eng.osaka-u.ac.jp/~kitamura/
Aaron Pfeiffer
http://www.cs.uoregon.edu/~apfei/
Katsuaki
Hiramitsu
Stefan Hajnoczi
Sameer Nene
http://www.cs.columbia.edu/~sameer/
Andrew Cox
http://www.btinternet.com/~andrew.h.cox/index.html
Yoshinori Dobashi
http://nis-ei.eng.hokudai.ac.jp/~doba/
--------------------------------------------
Klaudius Homepage
Sophie Nguyen
Nicolas Loménie
http://www.math-info.univ-paris5.fr/sip-lab/lomn/home.html
http://members.aol.com/frezdboa/Main.htm
Hufo
Claude Le Moullec
!!
http://www.multimania.com/tregor22/
Doxygen
http://www.flipcode.com/kurt/grain/
http://aig.cs.man.ac.uk/systems/Maverik/index.html
http://www.calcaphon.com/qdraw.html
http://www.renderware.com/rwgames/index.html
http://crystal.linuxgames.com/
http://www.kitware.com/vtk.html
http://www.elixir-studios.co.uk/htm/republic.html
http://www.elixir-studios.co.uk/htm/rep_images.html
GAMUT
Collake Software
http://www.collakesoftware.com/
Fly 3D
VectorC
Vital Engine ZL
WndTabs
Windows Developer
http://www.wdj.com/articles/2001/0106/0106b/0106b.htm?topic=articles
F-Prot
CPUID
TrollTech
http://www.trolltech.com/products/
3D Converters
http://www.3dlinks.com/software_converters.cfm
Torque SDK
http://www.garagegames.com/index.php?sec=mg&mod=technology&page=home
http://www.graphicspapers.com/
http://cs.wwc.edu/~fortsa/Game/
http://www.neutralzone.org/home/faqsys/
http://www.technomagi.com/links/graphics.html
http://www.algorithm.com/graphics/graphhot.html
http://graphics.lcs.mit.edu/~fredo/Book/index.html
http://www.graphics.lcs.mit.edu/~fredo/Book/code.html
http://research.microsoft.com/~hollasch/cgindex/
http://www.cs.brown.edu/~tor/sig2000.html
http://www.geocities.com/SiliconValley/Park/9784/tut.html
http://www.cfxweb.net/pages/Articles/
http://www.geocities.com/Area51/6902/
http://www.povworld.de/objects/links7.html
http://www-cs-students.stanford.edu/~amitp/gameprog.html
http://grail.cs.washington.edu/pub/abstracts.html
http://www.magic-software.com/OtherLinks.html
http://www.din.or.jp/~n_ryota/devlinks/
http://hellfire.riken.go.jp/~hayasaka/bookmarks.html
http://www.gg.caltech.edu/publications.html
http://mambo.ucsc.edu/psl/cg.html
http://www.cs.cmu.edu/~cil/v-source.html
http://www.ercim.org/publication/technical_reports/research_reports.html
http://www2.iro.umontreal.ca/~ratib/code/
http://www.cad.zju.edu.cn/home/jin/Myfavouritelink.htm
http://www-imagis.imag.fr/Publications/index_fr.html
http://link.springer.de/link/service/journals/00371/tocs.htm
http://www.alcyone.com/max/links/alife.html
http://developer.dungeon-crawl.com/
Ecotec
http://www.elektra.uni-wh.de/~ecotec/bookmark.htm
Theoretical
Foundation
http://www.kwon3d.com/theories.html
Computer graphics
& simulation resources
http://debian.fmi.uni-sofia.bg/~sergei/cgsr/all.htm
http://www.netlib.org/linalg/html_templates/report.html
http://forum.swarthmore.edu/advanced/robertd/index.html
http://members.tripod.com/~IgorIvanov/physics/
http://www.math.niu.edu/~rusin/known-math/collection/master.html
http://fano.ics.uci.edu/cites/Publication/
http://home.clara.net/iancgbell/maths/rot3d.htm
http://www.ulib.org/webRoot/Books/Numerical_Recipes/bookcpdf.html
Web3D / Internet / ActiveX
http://www.softoholic.bc.ca/opengl/
http://browserwatch.internet.com/activex.html
Superscape
http://mxengine.net-dimension.com/eng/
http://www.vrtvstudios.com/nindex_explo.html
http://www.quest3d.net/index3.php3?P=1
http://www.web3droundup.org/Public/frame.html
3D Test
Ex-Machina
http://www.3d-test.com/test/test-ex-machina-interview1.htm
Alice
http://www13.big.or.jp/~akasata/dycoon/3dfc/
http://homepage1.nifty.com/kaneko/xfc.htm
http://homepage1.nifty.com/kaneko/nkview.htm
http://homepage1.nifty.com/kaneko/nflight2.htm
http://wwwsv1.u-aizu.ac.jp/~m5041120/
http://www.geocities.co.jp/HeartLand/8281/index.html
http://www.geocities.co.jp/HeartLand/8281/journal.html
http://ra.sakura.ne.jp/%7Etaos/
http://kasumi.sakura.ne.jp/~zephyr/www/
http://www.vgf.sccs.chukyo-u.ac.jp/research/origami/origami.html
http://home.att.ne.jp/yellow/hide_n/programming/xfc/csg/csg-01.html
Suzuna
Parims
Bee
http://page.freett.com/bee0001/
-People-------------------------------------------------------------------------------------------------------
Kaneko
http://homepage1.nifty.com/kaneko/index.htm
Kano
http://cgi3.tky.3web.ne.jp/~tkano/
Masa
http://www.daionet.gr.jp/~masa/
http://www.daionet.gr.jp/~masa/MasaBookmarks.html
Fried Chicken
http://www.win.or.jp/~m-nagaya/index.shtml
Game Institute
https://www.gameinstitute.com/
http://www.seas.gwu.edu/~adagroup/sigada-website/lawlis.html
http://www3.sk.sympatico.ca/jbayko/cpu.html
http://talika.fie.us.es/~titan/
http://www.mutationlabs.com/gel/
http://www.openmediagroup.com/
http://www.esrf.fr/machine/support/ids/Public/Codes/Radia/Radia.html
http://nexe.gamedev.net/News/News.asp
http://www.cc.gatech.edu/gvu/animation/Areas/Fracture/fracture.html
http://www.gvu.gatech.edu/people/faculty/greg.turk/bunny/bunny.html
http://smart.iis.sinica.edu.tw/
http://www.cs.virginia.edu/~luebke/VR-Disc/VR-Disc.html
http://www.cs.ubc.ca/spider/wang/
http://www.cs.unc.edu/~walk/software/glvu/index.html
http://www.cs.unc.edu/~bastos/HyRe/
http://www.cs.unc.edu/~walk/research/
http://www.stmuc.com/thbaier/index.html
http://www.cise.ufl.edu/~jliu/bookmarks.html
http://www.lacim.uqam.ca/pi/indexf.html
http://www.tik.ee.ethz.ch/~wavevideo/
http://www.cs.washington.edu/homes/jcwu/
http://www.geocities.co.jp/Playtown-Spade/2530/
http://www.computing.edu.au/~chinkw/html/ik/
http://www.asahi-net.or.jp/%7Eut4t-hrnu/
http://yukon.genie.uottawa.ca/%7Elavoie/software/nurbs/
http://www.itn.liu.se/~nican/BTL/Magma/
http://www.csee.usf.edu/others/graphics/graphics.html
http://www.man.ac.uk/MVC/research/nurbs/library/
http://graphics.cs.ucdavis.edu/GraphicsNotes/Graphics-Notes.html
http://graphics.cs.ucdavis.edu/CAGDNotes/
http://web2.airmail.net/sjbaker1/software/teapot.html
http://www.tuxedo.org/~esr/jargon/
Rosette – the C++ Library for Unicode
http://www-syntim.inria.fr/syntim/
http://www.algonet.se/~lars_and/index.html
http://support.ktx.com/~200/guests?hidden=%2F
http://www.phoaks.com/comp/graphics/algorithms/index.html
http://toolbox.sgi.com/TasteOfDT/src/exampleCode/WitchesBrew/
http://www.tecgraf.puc-rio.br/lua/
http://www.aic.nrl.navy.mil/galist/
http://www.devolution.com/~slouken/SDL/
http://www.rapidform.com/English/Home.htm
http://www.research.microsoft.com/research/srg/
http://garnet.cs.byu.edu/cs431/CompilerText/index.html
Alan Turing
Scrapbook – The Turing test
http://www.turing.org.uk/turing/scrapbook/test.html
http://cyvision.if.sc.usp.br/msskeletons/
http://www.inria.fr/recherche/equipes/prisme.fr.html
http://www.ati.com/na/pages/resource_centre/dev_rel/devrel.html
http://www.digitalloca.co.jp/jpn/index.html
http://www2.discreet.com/games/developers_corner.html
http://groups.yahoo.com/group/opengl-gamedev-l
Black book
http://www.ddj.com/articles/2001/0165/0165f/0165f.htm
http://userwww.sfsu.edu/~kroll/CLASSES/510/99SCHED.htm
http://www.techweb.com/encyclopedia/
3DTechDev
SourceBank
MAX stuff
OO jokes
http://www.cis.gsu.edu/~shong/oojokes/
Misc
http://www.fas.harvard.edu/~lib175/projects_fall_2000/
Blue Screen Of
Death
http://www.bsod.co.uk/foobar.php
Jindo 3D (dead?)
Shortcut