Rising Force
A nice one written for the Crystal Summer Convention II.
Featured : rotating starfield in overscan adapted from Sanitys Interference on Amiga, tons of little cubes in overscan, our first classy dot-tunnel, always in overscan. Following was a text zoomer, a dot sphere, and a thing called Vectorblast mixing a 3D ground, a big 3D cube and a 3D flexiscroller. Next there was an overscan version of Phenomenas Obvious Disaster scroller (on a simple Atari STF, that was something !). The next hardcore bit was my first fractal landscape ever. Since that day, Im addicted. Theres nothing I like more than fractal terrains. That one featured 4096 dots in 16 colors, and I loved it. Next one ? An Atari adaptation of an effect in Tough Enough by Crusaders, involving some realtime convex hull computation. Last but not least, I added a 4 bitplanes, source lighted, texture mapped rubber 3D cube running at full frame rate ! Sounds weird nowadays, but on that 8Mhz machine where just clearing the whole screen took half the CPU time available, that was very nice ! ( and quite hacked by the way)
Here are some snapshots taken from Pacifist, but unfortunately Pacifist cant run our overscan screens, so youll miss most of our work . Some extra snapshots from STEEM are available. You can also check out the demo on Pouet.