May 31st, 2019
Somebody on Facebook suggested uploading this to GitHub so, there you go.
https://github.com/Pierre-Terdiman/Atari_ST
I wrote some more recent ST code in 2017, I’ll upload that later.
May 31st, 2019
Somebody on Facebook suggested uploading this to GitHub so, there you go.
https://github.com/Pierre-Terdiman/Atari_ST
I wrote some more recent ST code in 2017, I’ll upload that later.
Atari ST graphics - Peter Elson / Chris Moore
March 8th, 2019
Some of my oldest graphics on the ST were copies of Peter Elson & Chris Moore’s art in the “Parallel Lines” artbook (”Navires de l’infini” in French).
This one was called “Hot Sleep” from Chris Moore:
My copy was one of the first drawing I did on the ST, so it was a bit poor:
I used it in my very first demo (here).
This one was from the same artbook (I got that picture from the internet, sorry for the poor quality):
I already showed the right side in a previous blog post, it looked like this:
This is again one of my oldest attempts at drawing anything on the ST, so my technique wasn’t great there. In fact the left side was so lame I never showed it to anybody anywhere, but here it is:
Atari ST graphics - Dragonball Z
March 8th, 2019
I did a lot of Dragonball Z copies but good luck trying to find the source material in 2019. How many million hits do you get if you Google “Dragonball Z” these days eh?
Well.
My Google-fu seems to work because I did manage to find the source of this picture, by Googling “dragonball z yellow orange red group picture” (!). The image quality isn’t great though, if you know where to find a better version for this image, tell me:
UPDATE: here’s a higher-quality version:
In any case here is my (fullscreen) conversion on the ST, used in Japtro:
As a bonus, I also found some work-in-progress versions that show a few intermediary steps:
March 8th, 2019
Madoka was a character from Kimagure Orange Road. I drew her a lot.
This original was from an artbook by Akemi Takada:
The copy I made was found in Choice of Gods, and I made her blink from time to time:
This other original was from the same artbook I think:
And the copy was included in our Rising Force demo:
Finally this one was the cover of Animeland issue 7 (a magazine dedicated to japanimation):
My copy was included in an obscure (and rather lame) intro/demo called Dreamways:
IIRC there was another ST graphist who copied the same image and then claimed I “ripped” his picture… Which was very strange considering none of us were the original authors. We both liked the same stuff and copied the same source.
Atari ST graphics - Rodney Matthews
March 8th, 2019
This second example is called Witch World, from Rodney Matthews. I had a couple of Rodney Matthews artbooks and I copied a lot from them (fonts, logos, etc).
Here’s the original:
And here’s the copy, found in the Choice of Gods intro:
Like many of my Atari ST pictures this was unfinished. I wanted to do more for the sky but never did…
Speaking of unfinished pictures, here is another Matthews-copy that I also didn’t finish:
Since it was never finished, it has never been used in a demo.
March 8th, 2019
A lot of the ST graphics I did were just copies of existing art (because I’m a coder, not an artist). It could be interesting to show the source and the copies side-by-side so I’m going to start a serie of posts about this.
The first example is from Cat’s Eye. The original was a poster in a City Hunter artbook:
The copies are displayed one by one in the Japtro intro. I am not sure why I separated them all, it could have been more interesting to put them all in one picture, but maybe I ran out of colors (the ST has a 16-colors palette by default). One can change the palette each line but maybe that’s not enough here. In any case here’s Ai (Alex in the French version):
Here’s Hitomi / Tam (actually I think I did have multiple palettes just for this one already):
And here’s Rui / Cylia (you can tell I got tired of this project because the mouth and the legs are not finished, but it was only displayed for a few seconds in Japtro so you barely notice):
These are some of the largest pictures I drew on the ST.
March 8th, 2019
Old NovodeX Monster Truck video
January 17th, 2019
I used the new reduced coords articulations for a vehicle in my recent Youtube video but we already had a multibody vehicle using Featherstone articulations back in 2002.
January 17th, 2019
PhysX tip: in 4.0 there is support for torsional friction, to help robots grasp objects. See PxShape::setTorsionalPatchRadius() and PxShape::setMinTorsionalPatchRadius().
PhysX tip: PxConstraintFlag::eENABLE_EXTENDED_LIMITS
January 17th, 2019
PhysX tip: in 4.0 some joints support a higher limit range than before. For example revolute joints could previously only support a PI*2 range. But it’s been extended. See PxConstraintFlag::eENABLE_EXTENDED_LIMITS. Thank you quaternion double-cover