Simple solutions…
Saturday, March 1st, 2008After the last Konoko Payne update I got a complaint about the Furies’ voices in the game. Apparently Oni plays all those samples 1.14 times faster, and the coefficient is stored somewhere in the binary raw file, probably as meta-data for the particular wav files. Since I only replay the wavefiles as-is in KP, they appear to be slower than the original. And fans complain.
And so I started thinking: hmmm, I would have to assign some more parameters to each sound file, update the parsing code, and… and…
…and then I realized it was bullshit. Don’t touch the script files or the parsing code: just change the damn pitch in Audacity or something for whatever files are used by Furies. End of story.