Archive for June, 2008

Wheel mark texture

Tuesday, June 24th, 2008

Hmmm. I need a “wheel mark” “skidmark” texture (”trace de pneu” in french!) for my small level. Anybody knows where to find a free one? Else I’ll try to generate one procedurally.

Edit: ok, I found one…

More fun with MAX…

Tuesday, June 24th, 2008

I continued creating a new level for KP in 3DS MAX. Nothing extraordinary so far but it’s refreshing to get away from programming, from time to time. If only MAX wasn’t crashing on me all the time, I would almost enjoy it.

Anyway, here’s a depot, where the player arrives after leaving the helipad scene:

Then the first pass for a shaft connected to the depot above:

So nothing special here, but not so bad for “programmer’s art”.

Better, later.

Updated radix sort code

Sunday, June 8th, 2008

I just uploaded a fixed version of my old radix sort code. A bug was introduced in january 2006 when I added some optimizations sent to me by a user. Apparently I didn’t check them out enough: they made the code crash when negative zeros (binary 0×80000000) are involved. So I reverted to the previous code. Grab the fixed version here.

Big thanks to Ignacio Castano for reporting this!

Note that this only affects the latest radix code. The original code didn’t have the bug.

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