Wanted demo + random junk (no time)
Thursday, March 5th, 2009The demo for “Wanted: Weapons of Fate” has been released. I’ve worked on that one as “lead gameplay programmer”. You can also blame me for the notorious “pussy” difficulty mode. My idea
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I stopped paying Globat but the website is still up and I can apparently still write posts. They suck even for kicking people out!
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People quoting Einstein’s “Imagination is more important than knowledge” should use their imagination instead of their knowledge, to come up with a more creative quote.
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Time perception is not linear.
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You should apply the “broken window theory” to code, and hence start fixing those “minor issues”. Seriously.
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It’s nice to be able to compile the game without any support for sounds whatsoever. It means you don’t waste any time loading all those samples while testing/implementing a new feature. Too bad some people in some company don’t understand the “quick iteration time” concept very well.