Archive for January, 2013

CUDA procedural terrain

Thursday, January 10th, 2013

You may remember I have a thing for fractal landscapes. So here’s a CUDA “hello world” (my first CUDA test, never bothered learning it before) featuring a good old multifractal directly from Ken Musgrave’s book. Not optimized or anything, nothing special really, but damn graphics cards are fast those days (this runs @ 60 fps on my GTX 480).

Click to download.

A fractal landscape in CUDA

A fractal landscape in CUDA

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