Archive for April, 2015

PEEL 1.01

Tuesday, April 7th, 2015

Version 1.01 has been released. Download link.

Release notes:

* april 2015: v1.01 - the Bullet single-triangle-mesh issue

- the Bullet plugin was crashing or behaving oddly in all scenes featuring the “single triangle” mesh. This has been fixed. The reason was that the triangle’s data was not persistent (contrary to what happens for other meshes), and since Bullet does not copy the data, bad things happened. It looks like all the other engines copy the data, since they were working fine. Thanks to Erwin Coumans for figuring out the root of the problem.

- Opcode2 plugins will not crash anymore in raycast scenes without meshes (they won’t do anything though).

PEEL - public release 1.0

Saturday, April 4th, 2015

I am very happy to announce the first public release of PEEL - the Physics Engine Evaluation Lab.

I briefly mentioned it on this blog already, here.

Source code is included for the main program and most of the PINT plugins. That way you can create your own test scenes and check that everything is done correctly, and benchmarks are not biased.

Pre-compiled binaries for most of the plugins are provided, for convenience. Some of the binaries (in particular Havok plugins) have been removed, since it is unclear to me if I can distribute them or not. On the other hand some plugins are currently only available as binaries (Opcode2, ICE physics..).

Please refer to PEEL’s user manual and release notes for more information.

Have fun!

Download link

(As usual, the bitcoin tip jar is here if you like what you see :))

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