PhysX tip: per-actor number of iterations
PhysX tip: the number of solver iterations is a per-actor parameter in PhysX. It is NOT a global parameter. So you can e.g. use 32 iterations for jointed objects and 4 for debris, in the same scene.
PhysX tip: per-actor number of iterations
PhysX tip: the number of solver iterations is a per-actor parameter in PhysX. It is NOT a global parameter. So you can e.g. use 32 iterations for jointed objects and 4 for debris, in the same scene.
This entry was posted on Tuesday, January 15th, 2019 at 12:06 am and is filed under Physics, Programming. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.
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