Here’s a quick test for adding a gravity gun to KP.
- run the exe
- select “Developer => Load test level => GravityGunTest” (the only level included in this release anyway)
- pick up the gravity gun in front of you when the game starts. The console in your back gives some additional instructions.
Very quick test put together in one week-end, there are some bugs, etc. Just to have something to post… not much time for anything those days.
March 8th, 2010 at 9:45 am
Bugs:
SBG has no push to it
You can grab something and push it through a wall
Suggestions:
Allow us to use the pushy part of the gun without grabbing things
Flip the controls. :p
If you grab something more than a few feet away, have it be pulled in a bit
Worked well though. ^_^ Ragdolls are fun.
March 11th, 2010 at 10:32 am
Another fun bug, jump on a box and grab it with the gravity gun… Not sure how a “real” gravity gun should work in this situation, but I would imagine it would be anchored to the player…
March 19th, 2010 at 12:36 am
- SBG push: fixed
- Going through walls: yeah I know, will fix at some point
- what do you mean “flip the controls”?
- Dave: ahah, nice one. Physics sucks, so uncontrollable, QA nightmare