It’s amazing how people are clueless about PhysX. It’s not the first time I read this kind of stuff on forums, but since this one is recent I’ll make a note here:
“Havok has the advantage on PC for physics since Nvdia GPU accelerated physx is limited to their cards”
This is bullshit, plain and simple. Both Havok and PhysX work perfectly fine in software. PhysX works on anything from PC to PS3/Xbox/Mobile/etc. Basically they are similar libraries doing similar things.
But on top of that, PhysX accelerates some features on Nvidia GPU, while Havok does not. And PhysX is fully free, while you need to pay for Havok in commercial games. PhysX has the advantage here.
There are also differences in terms of performance, memory usage, robustness, features, API user-friendliness, etc. No clear winner in any of those.
May 15th, 2012 at 9:44 am
I know how it feels, bro)
May 17th, 2012 at 6:03 am
When will be see the GPU accelerated “no predefined” destruction of rigid bodies shown in GDC demos and GTC 2012 Huang keynote..
can we expect in PhysX or APEX only?..
can you speak about that? is that research already published in some conference?
May 18th, 2012 at 4:06 am
I don’t know the roadmap for this stuff, it’s a question for our product manager I guess. You should ask directly in the forums: http://forums.developer.nvidia.com/devforum/discussions/tagged/physx