CUDA procedural terrain

You may remember I have a thing for fractal landscapes. So here’s a CUDA “hello world” (my first CUDA test, never bothered learning it before) featuring a good old multifractal directly from Ken Musgrave’s book. Not optimized or anything, nothing special really, but damn graphics cards are fast those days (this runs @ 60 fps on my GTX 480).

Click to download.

A fractal landscape in CUDA

A fractal landscape in CUDA

3 Responses to “CUDA procedural terrain”



  1. David Black Says:

    Quick parts did you do with cues? I would guess just the fractal evaluation?

  2. David Black Says:

    Damn spelling correction…! You get the idea

  3. admin Says:

    Yes, just the fractal stuff.

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