The evolution of PhysX - Index
Part1: PEEL
Part2: Rigid bodies (box stacks)
Part3: Rigid bodies (convex stacks)
Part4: Rigid bodies (piles)
Part5: Rigid bodies (compounds)
Part6: Rigid bodies (meshes)
Part7: Joints
Part8: Raycasts vs simple shapes
Part9: Raycasts vs meshes
Part10: Sweep tests
Part11: More sweep tests
Part12: Final test and conclusion
May 14th, 2013 at 1:55 am
Bullet…RIP.
May 14th, 2013 at 7:29 am
Wait for Bullet 3.x, there will be a multi-threaded CPU version too
http://www.youtube.com/v/ZkF4yMmP0R8
May 16th, 2013 at 11:44 pm
To be really fair you should wait to compare PhysX 3.3 with Bullet 3.3, apples and oranges otherwise.