Slow motion debug

People should play their game in slow-motion to finally see all the animation / blending / transitions / camera problems that they fail to see at normal speed.

“But Pierre, nobody notices those small defects at normal speed!”. Well, I do, and it bothers me.

2 Responses to “Slow motion debug”



  1. donlan Says:

    plus its fun to do!

  2. Sergei Miloikov Says:

    Brilliant idea!
    I came with some more tips:
    - there should be toggleable MaxFps cap, so it is easy to visually catch wrong ‘per-frame’ logic
    - it should be easy to attach ’smoothness’ trackers to almost anything (camera, object position, bone, misc parameters), so we can be sure about smoothness of the parameters in question

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