People should play their game in slow-motion to finally see all the animation / blending / transitions / camera problems that they fail to see at normal speed.
“But Pierre, nobody notices those small defects at normal speed!”. Well, I do, and it bothers me.
October 24th, 2008 at 2:45 pm
plus its fun to do!
January 10th, 2009 at 7:29 am
Brilliant idea!
I came with some more tips:
- there should be toggleable MaxFps cap, so it is easy to visually catch wrong ‘per-frame’ logic
- it should be easy to attach ’smoothness’ trackers to almost anything (camera, object position, bone, misc parameters), so we can be sure about smoothness of the parameters in question